Solidworks
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- Head Monkey
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Excellent post, thanks!
Everything I know about snowboard building, almost: MonkeyWiki, a guide to snowboard construction
Free open source ski and snowboard CADCAM: MonkeyCAM, snoCAD-X
Free open source ski and snowboard CADCAM: MonkeyCAM, snoCAD-X
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- FigmentOriginal
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- FigmentOriginal
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how did you sketch everything?
post screen shots of your property tree (or whatever it is called on the left) and your sketchs
so keep in mind that i am an accountant and not an engineer, but what the engineers i work with taught me was that you should always model the way you plan on building.
so with that in mind i sketch my profile i.e. camber, rocker, tip, tail then extrude that (boss extrude button on the features menu) out the distance of the widest part of the ski.
then i create the side cut radius, tip and tail on the x axis then do an extruded cut (its the button that looks like a cube with the center missing, in the feature menu) to get the final ski. i like this way the best.
if you are curious about how to sketch different entities let me know and i can post some screen video of how i do it
post screen shots of your property tree (or whatever it is called on the left) and your sketchs
so keep in mind that i am an accountant and not an engineer, but what the engineers i work with taught me was that you should always model the way you plan on building.
so with that in mind i sketch my profile i.e. camber, rocker, tip, tail then extrude that (boss extrude button on the features menu) out the distance of the widest part of the ski.
then i create the side cut radius, tip and tail on the x axis then do an extruded cut (its the button that looks like a cube with the center missing, in the feature menu) to get the final ski. i like this way the best.
if you are curious about how to sketch different entities let me know and i can post some screen video of how i do it
- FigmentOriginal
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Here are my basics...
ALL SPECS ARE IN CM!!!!!
First I lay down axis lines in other sketches for references.
Next I start on the shape. I plot points for total length, waist width, nose width/length, and tail width/length. A 3 point arc connects the nose and tail to make the sidecut. The arc then gets a coincident relation to the FIXED waist point. Then I make splines for the nose and tail. I mirror all this around the X axis to form the complete shape.

Then I make my camber shape. I use the same reference points that I laid out in the previous sketch for total length and nose/tail length. I also add a MAX camber point and FIX that. I lay a 3 point arc similar to the sidecut, and coincident relation it to the MAX camber point. Splines are then drawn for nose/tail shapes.

My last step is to define the flex pattern. Again I use the same reference points and add some more in and FIX them. Then I simply connect the dots with lines for this step.

ALL SPECS ARE IN CM!!!!!
First I lay down axis lines in other sketches for references.
Next I start on the shape. I plot points for total length, waist width, nose width/length, and tail width/length. A 3 point arc connects the nose and tail to make the sidecut. The arc then gets a coincident relation to the FIXED waist point. Then I make splines for the nose and tail. I mirror all this around the X axis to form the complete shape.

Then I make my camber shape. I use the same reference points that I laid out in the previous sketch for total length and nose/tail length. I also add a MAX camber point and FIX that. I lay a 3 point arc similar to the sidecut, and coincident relation it to the MAX camber point. Splines are then drawn for nose/tail shapes.

My last step is to define the flex pattern. Again I use the same reference points and add some more in and FIX them. Then I simply connect the dots with lines for this step.

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i like the idea of mirroring about the axis to keep symmetry, r you going to build your core then create an assembly to get final product. i would not recommend this it may be more difficult than necessary.
i dont see why u need the line dimmed 44. i personally stay away from using splines because they are hard to define, and to adjust later. i would add 2 center lines which are tangent to the side cut. that way you can adjust the distance underfoot later.
on your second screen shot to get the extrusion select the arc and splines then select offset enteties, and enter distance. then conect the two lines and exit sketch. then select the sketch, go to feature menu, click extrude.
let me know if that makes sense. have u done the tutorials that come with sw, they are super helpful
i dont see why u need the line dimmed 44. i personally stay away from using splines because they are hard to define, and to adjust later. i would add 2 center lines which are tangent to the side cut. that way you can adjust the distance underfoot later.
on your second screen shot to get the extrusion select the arc and splines then select offset enteties, and enter distance. then conect the two lines and exit sketch. then select the sketch, go to feature menu, click extrude.
let me know if that makes sense. have u done the tutorials that come with sw, they are super helpful
- FigmentOriginal
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Forgot to identify it, but the 44 is the distance center to center for the insert pack. I also mirror around that line, since SW won't let me chose the X-axis to mirror about. The splines are hard to identify, but they seem pretty easy to adjust.
Using this method I can map out a board in about 3min!
Never tried the tutorials. If I have any questions I usually ask my big bro with the mechanical engineering degree. Lately hes been a little busy. I find its also better to get answers from like minded people.
Your method makes sense, thanks for the help!
Now I need to MAKE IT!
Using this method I can map out a board in about 3min!
Never tried the tutorials. If I have any questions I usually ask my big bro with the mechanical engineering degree. Lately hes been a little busy. I find its also better to get answers from like minded people.
Your method makes sense, thanks for the help!
Now I need to MAKE IT!